using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FrameworkDesign;
public interface IConstModel : IModel
{
    string GetItemSlotGroupName { get; }
    string GetBagSlotGroupName { get; }
    string GetEquipmentSlotGroupName { get; }
}
public class ConstModel : AbstractModel, IConstModel
{
    protected override void OnInit()
    {

    }
    const string ItemSlotGroupName = "ItemSlotGroup";
    const string BagSlotGroupName = "BagSlotGroup";
    const string EquipmentSlotGroupName = "EquipmentSlotGroup";

    public string GetItemSlotGroupName => ItemSlotGroupName;

    public string GetBagSlotGroupName => BagSlotGroupName;

    public string GetEquipmentSlotGroupName => EquipmentSlotGroupName;
}
